![]() ![]() if your really interested in mobile development and Xamarin check out the docs at I will explain at every stage what we are trying to achieve and how to code each element used. There is no prerequisite to building a great app and you will create a nice looking sliding puzzle following an easy-to-follow approach. Hence, in this article, I want to share how you can get started with Xamarin and build an application that you can publish straight away in Google Play! You can reach meįollowing this tutorial, you will create your own very first Android application. That has been helping over 8000 students from 135 countries with their first steps in the field. “Introduction to Algorithms and Data Structures in C++” ![]() ![]() Having this experience, I’ve published the online course I’ve participated in the World Finals of Google HashCode, the largest algorithmic competition organised by Google, and before that, I won three Gold Medals in the Computing Olympiad in Romania. This can be useful to improve performance.My name is Andrei Margeloiu and I am studying Computer Science at University College London and also a Microsoft Student Partner at the University. Please note that the loops in your scramble() should run to ">= 0" not "> 0".Īnother approach to shuffle the image resources is to use a SparseIntArray which is similar to a List but works with the primitive data type int not with Integer. If you shuffle that and assign the drawable resources to the ImageButtons afterwards, you should get the desired effect. Where top_left.png, top_right.png, bottom_left.png and bottom_right.png are the four parts of the puzzle. MovesTextView = (TextView) findViewById(R.id.movesTextView) įor (int y = gameGrid.length - 1 y > 0 y-) NewPuzzleButton = (Button) findViewById(R.id.newPuzzleBtn) GameGrid = (ImageButton) findViewById(R.id.square4) GameGrid = (ImageButton) findViewById(R.id.square3) GameGrid = (ImageButton) findViewById(R.id.square2) In that same activity I created a "New Puzzle" button to shuffle the images again.įULL Game.java file: gameGrid = (ImageButton) findViewById(R.id.square1) In my Game.java file, within the OnCreate() function I made references to each widget and created and called a shuffle() function to mix them up. In the content_game.xml file I created a 2x2 table using ImageButtons. ![]() Even though 2x2 isn't really recommended, I want to make this game as simple as possible. I'm trying to create a super simple 2x2 sliding puzzle using Android Studio. ![]()
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